alpha 3.1

Jun. 21st, 2011 10:19 pm
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- the map is coded and fully functional
- all of the scenarios are in place (and should appear in proper order) but most of them are not filled in
- all of the research/library scenarios are written/coded
- the third (repeatable) friendship scenario is written/coded
- about 3/4 of tetsuyoshi's first scenario is written
- a couple of new placeholder sprites: charlene, lucien, tetsu, sabine, and esperansa
- tetsuyoshi's japanese line in chapter two has been fixed to sound less formal
- the guys are now in our default order for the perfume contest choice (lucien, tetsuyoshi, azhar, alonzo - ie: by order of appearance)

NOTES TO TESTERS:
- The Evernote page I link to in the Twitter has the locations and requirements for all of the scenarios for chapter three. (also brief summaries)
- If you notice something that's out of place or out of order, please let me know immediately. While the scenes are not all coded, they are all labeled. So if you go to Ruyton for the first time and get "HAR HAR ALONZO2", there is something very wrong, lol.
- For your convenience, I have added a special beta tester perk. You're not supposed to be able to access the Pleasure Quarter yet ($5 if you can guess why you need to go there later), but accessing it at this point takes you to this ... mysterious place where you can add +30 points to any of the guys you don't already have 30 points with. ;D (good for testing!) It also removes the restriction for going to Ruyton. (you can only go there normally if you picked Tetsu for the perfume contest) This perk is only for chapter three. At the end of chapter three, all of your bonuses reset. :c

beta testers: https://twitter.com/#!/alonzothepirate/status/83376860028870657
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Since I've had to explain the same thing over and over, lmfao. If you're reading this, you're probably a new beta tester! Welcome to the madness and hello!

- First things first, all the releases are posted to a "secret" Twitter account: Alonzo the Pirate. So please request to be added so you can see all the download links.

- New versions come out whenever I feel like I've added enough stuff to warrant a new version. Usually this means once every week or two. Please skim through the changelog for each new version so you have some idea of what's been added.

- Constructive criticism and bug reporting are really important. Even if I haven't explicitly asked you to be an editor, if you have any comments on the story/characters/gameplay/whatever, please let me know and feel free to be as harsh as possible. Of course, if you run into any bugs, please let me know, too, and copy the text that pops up when you get the error.

- All that said, please note that as of writing this post, the artwork is still all temporary placeholder art. So please hold off on any art critique because that's not what the art for the game is actually going to look like. You can, however, critique the user interface because I did that and it's pretty much complete in my mind, lol. Unless you have some mind-blowing idea, though, the UI is probably not going to change.

- Every time there's a new release, you'll have to re-download it and delete your old game. That's the easiest way to do things right now, unfortunately, but so far the game really isn't that large in filesize, so hopefully it's not a big deal. You can copy over your save files, though, if you want! At this point, I'm probably not adding in any more huge features, so you should be able to play through all the alpha/beta versions from here on out without having to start over each time a new version comes out.

- During alpha/beta testing, I'm allowing everyone developer access. This means you can hit shift+D -> variable viewer and see a list of all the variables in the game and your current points. This means that you can see how many affection points you have with each guy, which is normally kept hidden from the player.

I think that's about it! If you have any questions, feel free to contact me. Obviously you all have me added on Twitter, lol, so that's a pretty quick way of getting my attention. For longer reports, there's my email: feudal[@]love[.]com without the brackets.

+ To-do list - This is for things not listed on our roadmap, so mostly bugs and the like. If you already see a bug/something listed here, you don't have to report it to me because I already know. :3
+ Dev blog

Current list of active beta testers (for my convenience)
- @dopespacenine (editor)
- @mitegoran
- @SilverxBlue
- @selenity136

alpha 3.0

Jun. 18th, 2011 03:03 am
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- notification "!" whenever a new reply-able letter is received
- menu transitions
- finished options/save/load gui (basically I changed the button appearances)
- switched places for the delete/done buttons in the letters menu
- main menu now plays the complete theme song
- chapter two is now completely finished with all the guys' scenarios
- this release includes the first general part of chapter three before all the scenarios
- there's two lines of voice acting during the perfume route that are there for testing purposes (in order to hear the second one, you have to choose the "my heart belongs to someone else" option)

beta testers: https://twitter.com/#!/alonzothepirate/status/81996596388179968

alpha 2.5

Jun. 8th, 2011 09:39 pm
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- removed the clock (too distracting)
- tweaked the stats UI some more -- it's now animated and shiny!
- added the click to continue icon
- altered tetsuyoshi's first appearance (chapter one) so that it's more IC and slightly less comical
- changed the sliders in the preferences menu to the red jewels
- implemented the letter system, updated the previous chapters to have letters/replies
- azhar and lucien's perfume scenarios are finished, tetsuyoshi's is about 1/3 complete
- edited the ambience sound channel so that it's sfx and can be turned down by turning down the sound in the preferences menu
- tetsuyoshi now has his own theme song

beta testers: https://twitter.com/#!/alonzothepirate/status/78653824738398208

alpha 2.4

May. 24th, 2011 03:42 pm
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- alonzo's perfume contest scenario is done, may tweak it later
- the prologue has been trimmed to make it drag less
- NEW UI: stats menu, letters, nicer-looking buttons
- there are only two letters atm; will write more for the next update
- added more placeholder BGs, fixed them so they all appear to be the same style
- changed the "most important thing in life" variable so that it's a string; you will need to start a new game because your old save files no longer work properly with this changed
- removed a lot of extraneous labels to streamline coding
- save/load files now show the in-game date
- "smart" punctuation
- dynamic character namebox for the heroine (ie: the name shows up above the text now)

... come to think of it, this is a pretty massive update...

beta testers: https://twitter.com/#!/alonzothepirate/status/73128857443643392